Nexus’ Battles of Napoleon

Here, you can see more following a previous post on Nexus’ first installment of their Battles of Napoleon series, The Eagle and the Lion. I was looking for a cover that felt a bit high end, so I opted for a period cloth treatment with collages of the two countries. For the typeface, I was pleased to use Firmin Didot as the main face. This font style – along with the Bodoni families had been created toward the end of the 18th century and were considered very progressive for the times. They can be distinguished by their high contrast between thick and thins which were made possible during that period by more refined metals (which allowed for greater details in forging the type) and better quality paper, which could hold the details. A secondary typeface, Sackers Gothic, while not at all period, complements the type with its very geometric forms and elegant elongated forms – offering a high end appeal. Because this will be a series of games, the title lockup with the flourishes, Napoleon head (taken from a medal he had created) and Napoleonic N will remain in other titles, but will change configuration. Each title will then have a family look but with some variety.

Incidentally, the bee motif (which you see on the cloth and above the N) has an interesting history. The golden bees which are really cicadas (not bees at all) were found in 1653 in the tomb of Childeric I, who, in 457, had founded the Merovingian dynasty. This symbol is regarded as the oldest emblem of the sovereigns of France. As such, it is a symbol of immortality and resurrection, which Napoleon had thought very appropriate.

Collaging techniques I do adore both as a point of differentiation in this market and as a device to imply lots of choices and things going on. The overwhelming cover execution in games is to reenact or picture a scene from the times. Collaging contrasts this typical execution while enhancing a level of authenticity. Generally, pictorial scenes on covers don't seem period. They certainly portray a period, but often are not painted in a style that seems of the time.

Note here the sheer size of this box, dwarfing even Roads & Boats from this view and, incidentally, from the side as well.

Above you can get a sense of the size and scale of this game – it's huge. PR and R&B are dwarfed by this box. Not pictured is a side view of the deep box which also is higher than both PR and R&B.

You can see here more of the cards from this game which include infantry, calvary and artillery units. Leaders have three levels as well – Commander in Chiefs, Commanders and Replacement Commanders. Also pictured here are event cards which display battle stats when played.

– Mike